![]() Hell, you can even make mobile games using RPG Maker on Steam to convert those onto mobile. They make the most money, they’re the cheapest things people can play, and they’re so damn convenient for when you’re on the go. I find them to be the laziest thing game developer could do gaining the easiest amount of cash. Just to get this out of the way, and to show some sort of balance or perspective to things, I’m going to use this as a semi-disclaimer to show my stance on where I stand with KanColle, Azur Lane, and such….As hypocritical this appears, I absolutely HATE, HATE, HATE mobile games. – Tashkent, my latest shipgirl until I faded out of KanColle. It’s also a very weird topic to cover, yet shall try my best to cover it as properly as I’m able to and how I intended to cover it wanting to show both sides of KanColle & Azur Lane. I’ve also jumped ship from KanColle to Azur Lane with how disappointed I’ve became with how KanColle handles itself. I honestly felt I needed to make this article because of where we stand with Kantai Collection, Azur Lane, the mobile game market, Victory Belles, and such. View everything in a comparison manner with my experiences with both games. – Waifu Bismarck in an updated version of KanColle.ĭisclaimer: This isn’t much of a “versus”, as it is a comparison. Now we have Azur Lane pressing heavily on KanColle’s stern. More so once all those inspirational & clones based on KanColle came out showing KanColle refusing to adapt, or simply unable to with timing. A battle has been brewing ever since KanColle released to the public, something which shows complacency and arrogance the longer it drags on. ![]()
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